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Major Update Version 0.6 2019-05-17The new update includes: 2 New playable characters with different weapons and attributes! New Rescue Missions! Save your teammates then fight alongside them New unlockable item system. Earn experience points and spend them to expand your arsenal! Expanded opening sequence… Continue Reading
Our largest update to date: Version 0.5 2019-05-03Our largest update to date! Version 0.5 includes: Large visual improvements, better jetpacking, safes, teleporting, and level details New breakable vending machines and other breakable props New RG6 grenade launcher New double minigun and double flamethrower pods New sound effects… Continue Reading
Version 0.2.0 Major Update 2019-03-22Alpha Version 0.2 has now been released on schedule! This is the first of the scheduled major updates that happen every two weeks. Here are the changes since V0.1: New powerful Synergy abilities for items and guns A new icy… Continue Reading
The Importance of C# Extensions in Unity 2019-03-20Unity is a great tool for building games, it offers a ton of features and makes it almost painless to export your game to multiple platforms. However it it still has some shortcomings, and you can't expect it to do… Continue Reading
2D Multi-Layer Tilemap Design in Unity 2019-02-20In 2D game design it is essential to have an organized and efficient way to determine how our tilemaps are designed and how they interact with each other. This can quickly become a debugging nightmare if you do not setup… Continue Reading
Procedural Level Generation with Rooms 2019-02-05Create randomized levels with prefabricated rooms is a great way to increase replayability and is often found in what is known as the Rogue-like/lite genre. Given a collection of rooms, we need to find a way to connect them in… Continue Reading
Effective Aim Assist in 2D Shooters 2019-01-12Fast-action twin-stick shooters can be made much more enjoyable with aim assist. Aim assist is used to detect a target in a narrow search area, and then adjust the aim of the gun to point directly at the found target.… Continue Reading
Abstracted 2D Tilemap Room Design in Unity 2019-01-12For many roguelike (or rogue-lite) games, developers choose to handcraft their rooms. This creates a super polished feel and a generally more enjoyable play experience. In non-procedural games this takes less time since the number of rooms or scenes is… Continue Reading

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Your teammate is calling for help! πŸ†˜ Can you rescue them in time? If so, they'll fight alongside you.

#roguelite #towerdefense #indiegames #rsr

An arctic blast from the new Ice Grenades. Freeze enemies in place! β˜„οΈ

#screenshotsaturday #gamedev #indiedev #indiedevhour #rsr

Our newest team member in action, the Cyborg! Now you have a new character to explore the RSR universe with.

The update is available on Steam and https://t.co/8XPirZMMnh: https://t.co/9J4ZG8QAFo and https://t.co/eL6EnDm5OP

#videogames #indiegames #rsr #roguelite #towerdefense

Spread the burn everywhere. Fire Grenades in action! πŸ”₯

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The cyborg is almost ready to rock! Watch for him in our next major update πŸ™‚

#indiegames #gamedev #indiedev

Adding the persistent unlockables system to RSR! Spend experience points to unlock these items once, then find them in the game forever! Now you have more reasons to keep exploring.

#indiedevhour #gamedev #gameart

Our talented composer RenΓ© Breitbarth at work, sculpting music for the Rogue Star Rescue universe! High-quality tracks = engaging and immersive gameplay.

Thanks everyone for your complimentary feedback on our music. We'll keep bringing you our finest tunes!

#gamedev #indiedev

We're updating our visual identity! Dark or spaceship background?

#gameart #art #artwork

2

Interview with the team behind Rogue Star Rescue
https://t.co/znsXVwsM9D @roguestarrescue

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