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Procedural Level Generation with Rooms 2019-02-05Create randomized levels with prefabricated rooms is a great way to increase replayability and is often found in what is known as the Rogue-like/lite genre. Given a collection of rooms, we need to find a way to connect them in… Continue Reading
Effective Aim Assist in 2D Shooters 2019-01-12Fast-action twin-stick shooters can be made much more enjoyable with aim assist. Aim assist is used to detect a target in a narrow search area, and then adjust the aim of the gun to point directly at the found target.… Continue Reading
Abstracted 2D Tilemap Room Design in Unity 2019-01-12For many roguelike (or rogue-lite) games, developers choose to handcraft their rooms. This creates a super polished feel and a generally more enjoyable play experience. In non-procedural games this takes less time since the number of rooms or scenes is… Continue Reading

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A nice touch: now grenades have shadows. #pixelart #gamedevelopment #indiedev

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